I have started a wee personal project that I'm calling 10x10.
I've always found it interesting to see an animator's drawings laid out in sequence as a static image. There's something really satisfying about being able to scrutinise the details of each individual drawing and the small changes that occur from one to the next. Liberated from the treadmill of time that the drawings have been designed for, you can view several frames at once, jump backwards and forwards through them and view the work as a sort of comic strip.
I'm interested in exploring, through a series of images with some unifying parameters, the merits of presenting drawings for animation as a graphic or print to be enjoyed/appreciated in it's own right.
Each image will be made up of 100 'frames', set out on a 10x10 grid and will be accompanied by the resulting 8 second (at 12.5fps) loop of animation. The balance between the creation of image and animation may be interesting. With any increased effort towards the design or control of the final 10x10 image comes a loss of control over how the animation must play out and similarly to follow any particular desire or need within the animation comes at a loss of the ability to design and configure the image as a whole.
Below is the first image and accompanying animated loop. This first 10x10 leans towards making the animation 'work' rather than trying to control the final image. In a sense then, the image is the product while the animation was the process. Perhaps for a future 10x10 the design of the image will be the process and the animation the product.